Draw Circle on Gui Unity

We strive to provide all our services for free and not interrupt your visit with intrusive advertisements or restrictions - support us by disabling your ad blocker or whitelisting our site.


Go Back UnKnoWnCheaTs - Multiplayer Game Hacking and Cheats
  • Anti-Cheat Software & Programming
  • Game Engine Programming
  • Unity

  • [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles
    Authenticator Lawmaking

    Reply

    Thread Tools

    [Unity] Drawing Lines,Boxes,Circles
    Old 17th November 2017, 11:00 PM #ane

    gummy

    � Forum Moderator �


    gummy's Avatar

    Join Date: May 2014

    Location: It's Relative

    Posts: 946

    Reputation: 36726
    Rep Power: 238
    gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen!

    Points: 102,786, Level: 46

    Points: 102,786, Level: 46 Points: 102,786, Level: 46 Points: 102,786, Level: 46

    Level up: 38%, three,014 Points needed

    Level up: 38% Level up: 38% Level up: 38%

    Activity: iv.9%

    Activity: 4.9% Activity: 4.9% Activity: 4.9%
    Final Achievements [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles

    [Unity] Drawing Lines,Boxes,Circles


    started working with unity, just unproblematic mono injecting have had no issues so far. Desire to draw shapes just havent had whatsoever success. Nigh methods ive seen have y'all create a texture the just repeat it.
    tried this and had no success https://www.unknowncheats.me/forum/1815641-post65.html all funstions were called just nix would appear.

    more than recently tried this https://www.unknowncheats.me/forum/1247439-post1.html and it did draw the box however it was grayness even when setting the "color.png" to just a red prototype

    __________________

    Discord: Glutinous#2971

    gummy is offline
    Reply With Quote


    Old 18th November 2017, 02:31 AM #ii

    SirMrPoopington

    A God


    SirMrPoopington's Avatar

    Join Date: Jul 2014

    Location: Canada

    Posts: 197

    Reputation: 823
    Rep Power: 189
    SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President

    Points: 6,692, Level: ix

    Points: 6,692, Level: 9 Points: 6,692, Level: 9 Points: 6,692, Level: 9

    Level upwardly: 18%, 908 Points needed

    Level up: 18% Level up: 18% Level up: 18%

    Activeness: 6.nine%

    Activity: 6.9% Activity: 6.9% Activity: 6.9%
    Last Achievements [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles

    Quote:

    Originally Posted by gummy8unny View Post

    started working with unity, just uncomplicated mono injecting have had no issues so far. Want to depict shapes only havent had any success. Most methods ive seen accept yous create a texture the only echo information technology.
    tried this and had no success https://www.unknowncheats.me/forum/1815641-post65.html all funstions were called just nothing would appear.

    more than recently tried this https://www.unknowncheats.me/forum/1247439-post1.html and it did draw the box notwithstanding it was gray even when setting the "colour.png" to just a red image

    Are you drawing in OnGUI()?

    SirMrPoopington is offline
    Reply With Quote


    Old 18th Nov 2017, 04:20 AM #3

    gummy

    � Forum Moderator �


    gummy's Avatar

    Threadstarter

    Join Date: May 2014

    Location: It'south Relative

    Posts: 946

    Reputation: 36726
    Rep Power: 238
    gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen!

    Points: 102,786, Level: 46

    Points: 102,786, Level: 46 Points: 102,786, Level: 46 Points: 102,786, Level: 46

    Level up: 38%, 3,014 Points needed

    Level up: 38% Level up: 38% Level up: 38%

    Activity: 4.9%

    Activity: 4.9% Activity: 4.9% Activity: 4.9%
    Terminal Achievements [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles

    Quote:

    Originally Posted past SirMrPoopington View Post

    Are you cartoon in OnGUI()?

    Yea, and other GUI functions work similar characterization or box

    __________________

    Discord: Gummy#2971

    viscous is offline
    Reply With Quote


    Old 18th November 2017, 04:05 PM #4

    SirMrPoopington

    A God


    SirMrPoopington's Avatar

    Bring together Engagement: Jul 2014

    Location: Canada

    Posts: 197

    Reputation: 823
    Rep Power: 189
    SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President

    Points: 6,692, Level: 9

    Points: 6,692, Level: 9 Points: 6,692, Level: 9 Points: 6,692, Level: 9

    Level up: eighteen%, 908 Points needed

    Level up: 18% Level up: 18% Level up: 18%

    Activity: half dozen.9%

    Activity: 6.9% Activity: 6.9% Activity: 6.9%
    Final Achievements [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles

    Quote:

    Originally Posted by gummy8unny View Post

    Yea, and other GUI functions piece of work like label or box

    Lawmaking:

    public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Color color, int thickness) 		{ 			if (GuiHelper._coloredLineTexture == cipher || GuiHelper._coloredLineColor != color) 			{ 				GuiHelper._coloredLineColor = color; 				GuiHelper._coloredLineTexture = new Texture2D(1, 1); 				GuiHelper._coloredLineTexture.SetPixel(0, 0, GuiHelper._coloredLineColor); 				GuiHelper._coloredLineTexture.set_wrapMode(0); 				GuiHelper._coloredLineTexture.Utilise(); 			} 			GuiHelper.DrawLineStretched(lineStart, lineEnd, GuiHelper._coloredLineTexture, thickness); 		}  		public static void DrawLineStretched(Vector2 lineStart, Vector2 lineEnd, Texture2D texture, int thickness) 		{ 			Vector2 vector = lineEnd - lineStart; 			float num = 57.29578f * Mathf.Atan(vector.y / vector.x); 			if (vector.x < 0f) 			{ 				num += 180f; 			} 			if (thickness < 1) 			{ 				thickness = one; 			} 			int num2 = (int)Mathf.Ceil((float)(thickness / two)); 			GUIUtility.RotateAroundPivot(num, lineStart); 			GUI.DrawTexture(new Rect(lineStart.x, lineStart.y - (bladder)num2, vector.get_magnitude(), (float)thickness), texture); 			GUIUtility.RotateAroundPivot(-num, lineStart); 		}  		public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Texture2D texture) 		{ 			GuiHelper.DrawLine(lineStart, lineEnd, texture, 1); 		}  		public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Texture2D texture, int thickness) 		{ 			Vector2 vector = lineEnd - lineStart; 			float num = 57.29578f * Mathf.Atan(vector.y / vector.x); 			if (vector.x < 0f) 			{ 				num += 180f; 			} 			if (thickness < 1) 			{ 				thickness = i; 			} 			int num2 = (int)Mathf.Ceil((float)(thickness / 2)); 			Rect rect = new Rect(lineStart.x, lineStart.y - (float)num2, Vector2.Distance(lineStart, lineEnd), (float)thickness); 			GUIUtility.RotateAroundPivot(num, lineStart); 			GUI.BeginGroup(rect); 			int num3 = Mathf.RoundToInt(rect.get_width()); 			int num4 = Mathf.RoundToInt(rect.get_height()); 			for (int i = 0; i < num4; i += texture.get_height()) 			{ 				for (int j = 0; j < num3; j += texture.get_width()) 				{ 					GUI.DrawTexture(new Rect((float)j, (float)i, (float)texture.get_width(), (float)texture.get_height()), texture); 				} 			} 			GUI.EndGroup(); 			GUIUtility.RotateAroundPivot(-num, lineStart); 		}

    Attempt this to describe lines to form a box

    SirMrPoopington is offline
    Reply With Quote


    Old 18th Nov 2017, 04:42 PM #five

    sticky

    � Forum Moderator �


    gummy's Avatar

    Threadstarter

    Join Date: May 2014

    Location: It'south Relative

    Posts: 946

    Reputation: 36726
    Rep Power: 238
    gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen! gummy has a huge epeen!

    Points: 102,786, Level: 46

    Points: 102,786, Level: 46 Points: 102,786, Level: 46 Points: 102,786, Level: 46

    Level up: 38%, iii,014 Points needed

    Level up: 38% Level up: 38% Level up: 38%

    Activity: 4.ix%

    Activity: 4.9% Activity: 4.9% Activity: 4.9%
    Last Achievements [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles

    Quote:

    Originally Posted by SirMrPoopington View Post

    Lawmaking:

    public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Color color, int thickness) 		{ 			if (GuiHelper._coloredLineTexture == null || GuiHelper._coloredLineColor != color) 			{ 				GuiHelper._coloredLineColor = color; 				GuiHelper._coloredLineTexture = new Texture2D(1, 1); 				GuiHelper._coloredLineTexture.SetPixel(0, 0, GuiHelper._coloredLineColor); 				GuiHelper._coloredLineTexture.set_wrapMode(0); 				GuiHelper._coloredLineTexture.Apply(); 			} 			GuiHelper.DrawLineStretched(lineStart, lineEnd, GuiHelper._coloredLineTexture, thickness); 		}  		public static void DrawLineStretched(Vector2 lineStart, Vector2 lineEnd, Texture2D texture, int thickness) 		{ 			Vector2 vector = lineEnd - lineStart; 			float num = 57.29578f * Mathf.Atan(vector.y / vector.x); 			if (vector.x < 0f) 			{ 				num += 180f; 			} 			if (thickness < 1) 			{ 				thickness = 1; 			} 			int num2 = (int)Mathf.Ceil((float)(thickness / ii)); 			GUIUtility.RotateAroundPivot(num, lineStart); 			GUI.DrawTexture(new Rect(lineStart.x, lineStart.y - (float)num2, vector.get_magnitude(), (bladder)thickness), texture); 			GUIUtility.RotateAroundPivot(-num, lineStart); 		}  		public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Texture2D texture) 		{ 			GuiHelper.DrawLine(lineStart, lineEnd, texture, i); 		}  		public static void DrawLine(Vector2 lineStart, Vector2 lineEnd, Texture2D texture, int thickness) 		{ 			Vector2 vector = lineEnd - lineStart; 			float num = 57.29578f * Mathf.Atan(vector.y / vector.10); 			if (vector.ten < 0f) 			{ 				num += 180f; 			} 			if (thickness < 1) 			{ 				thickness = 1; 			} 			int num2 = (int)Mathf.Ceil((bladder)(thickness / 2)); 			Rect rect = new Rect(lineStart.x, lineStart.y - (float)num2, Vector2.Distance(lineStart, lineEnd), (float)thickness); 			GUIUtility.RotateAroundPivot(num, lineStart); 			GUI.BeginGroup(rect); 			int num3 = Mathf.RoundToInt(rect.get_width()); 			int num4 = Mathf.RoundToInt(rect.get_height()); 			for (int i = 0; i < num4; i += texture.get_height()) 			{ 				for (int j = 0; j < num3; j += texture.get_width()) 				{ 					GUI.DrawTexture(new Rect((float)j, (bladder)i, (float)texture.get_width(), (float)texture.get_height()), texture); 				} 			} 			GUI.EndGroup(); 			GUIUtility.RotateAroundPivot(-num, lineStart); 		}

    Attempt this to draw lines to form a box

    you didnt copy all of the code but i institute it anyway, am able to draw lines now rest should be easy to do now. Thanks

    __________________

    Discord: Gummy#2971

    sticky is offline
    Reply With Quote


    Old 18th Nov 2017, 06:22 PM #6

    SirMrPoopington

    A God


    SirMrPoopington's Avatar

    Join Date: Jul 2014

    Location: Canada

    Posts: 197

    Reputation: 823
    Rep Power: 189
    SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President

    Points: 6,692, Level: 9

    Points: 6,692, Level: 9 Points: 6,692, Level: 9 Points: 6,692, Level: 9

    Level upwards: 18%, 908 Points needed

    Level up: 18% Level up: 18% Level up: 18%

    Activity: half dozen.9%

    Activity: 6.9% Activity: 6.9% Activity: 6.9%
    Last Achievements [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles

    Quote:

    Originally Posted past gummy8unny View Post

    you didnt copy all of the code just i plant it anyway, am able to depict lines now residuum should be easy to practise at present. Thanks

    Yea I forgot to add the variables but glad I could help

    SirMrPoopington is offline
    Reply With Quote


    Old 19th Nov 2017, 02:47 AM #7

    zoomy500

    1337 H4x0!2


    zoomy500's Avatar

    Join Appointment: Jul 2016

    Location: weeb land

    Posts: 142

    Reputation: 4685
    Rep Ability: 145
    zoomy500 is a legend in the cheating community zoomy500 is a legend in the cheating community zoomy500 is a legend in the cheating community zoomy500 is a legend in the cheating community zoomy500 is a legend in the cheating community zoomy500 is a legend in the cheating community zoomy500 is a legend in the cheating community zoomy500 is a legend in the cheating community zoomy500 is a legend in the cheating community zoomy500 is a legend in the cheating community zoomy500 is a legend in the cheating community

    Points: ten,872, Level: 12

    Points: 10,872, Level: 12 Points: 10,872, Level: 12 Points: 10,872, Level: 12

    Level up: 90%, 128 Points needed

    Level up: 90% Level up: 90% Level up: 90%

    Action: 2.0%

    Activity: 2.0% Activity: 2.0% Activity: 2.0%
    Concluding Achievements [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles

    lol wtf are yall doing merely apply GL.LINES
    https://docs.unity3d.com/ScriptReference/GL.LINES.html

    __________________

    wake upwardly sheeple


    zoomy500 is offline
    Reply With Quote


    Old 19th November 2017, 09:09 PM #8

    SirMrPoopington

    A God


    SirMrPoopington's Avatar

    Join Date: Jul 2014

    Location: Canada

    Posts: 197

    Reputation: 823
    Rep Power: 189
    SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President SirMrPoopington is the Hackers Canidate For President

    Points: 6,692, Level: 9

    Points: 6,692, Level: 9 Points: 6,692, Level: 9 Points: 6,692, Level: 9

    Level upward: 18%, 908 Points needed

    Level up: 18% Level up: 18% Level up: 18%

    Activity: 6.9%

    Activity: 6.9% Activity: 6.9% Activity: 6.9%
    Terminal Achievements [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles

    Quote:

    Originally Posted past zoomy500 View Post

    lol wtf are yall doing merely use GL.LINES
    https://docs.unity3d.com/ScriptReference/GL.LINES.html

    wtf, why is this the starting time time im seeing this.

    SirMrPoopington is offline
    Reply With Quote

    Reply


    We strive to provide all our services for free and not interrupt your visit with intrusive advertisements or restrictions - support u.s.a. past disabling your ad blocker or whitelisting our site.


    Similar Threads
    Thread Thread Starter Forum Replies Last Mail service
    [Source] Drawing Filled Circles AyywareHater Counterstrike Global Offensive 17 15th September 2018 08:32 PM
    Drawing 3Dimensional lines AnonParadoxum Counterstrike Global Offensive 10 21st October 2017 11:11 PM
    [Question] Drawing screen space lines in DirectX 11 Hooch Direct3D 2 4th January 2014 09:35 PM
    [Coding] Demand some help with filling circles in dx11 dudeinberlin Direct3D 1 23rd June 2013 05:26 PM
    [Tutorial] Drawing Lines with the engine �lius Call of Duty: Blackness Ops ix 27th Jan 2011 02:58 PM

    Tags
    success, draw, funstions, called, [aid], box, grayness, setting, color.png, red

    « Previous Thread | Next Thread »


    Forum Spring


    All times are GMT. The time now is 02:x PM.


    Contact Usa - Toggle Night Theme

    Terms of Use Information Privacy Policy Data
    Copyright ©2000-2022, Unknowncheats� UKCS #312436
    [Unity] Drawing Lines,Boxes,Circles [Unity] Drawing Lines,Boxes,Circles

    no new posts

    williamsdidly1943.blogspot.com

    Source: https://www.unknowncheats.me/forum/unity/244664-unity-drawing-lines-boxes-circles.html

    0 Response to "Draw Circle on Gui Unity"

    Post a Comment

    Iklan Atas Artikel

    Iklan Tengah Artikel 1

    Iklan Tengah Artikel 2

    Iklan Bawah Artikel